Garrote Wire Simple Melee Weapons. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. They lair deep in remote forests. Web (Recharge 5-6). Senses darkvision 60 ft., passive Perception 13 A Spanish method of punishment and torture. The ettercap ignores movement restrictions caused by webbing. Enemies of the Fey. Languages: You can speak, read, and write Common and Undercommon. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Hit Points 44 (8d8 + 8) Web Garrote. Variant: Web Garrote. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Skills Perception +3, Stealth +4, Survival +3, Senses darkvision 60 ft., passive Perception 13. Sylvan Despoilers. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Some ettercaps like to strangle prey using garrotes fashioned from webbing. Web Sense. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. These previous editions also let the ettercap speak common, I note. The “Garrote” (Spanish. From the Ettercap's entry in the MM: Web Garrote. Traits Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Variant: Web Garrote. When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. Armor Class 13 (natural armor) Until this grapple ends, the target can't breathe, and the ettercap … Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. They were cowardly and vicious, preferring to set traps to ensnare their enemies. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Hit: 7 (2d4 + 2) slashing damage. Quiet Killers. Hit: The creature is restrained by webbing. Skills. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. They were not particularly intelligent. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Spider Climb. Een garrote (ook garotte), van het Spaanse garrote vil = schandstok, is een instrument voor de voltrekking van de doodstraf, waarbij de veroordeelde aan een paal vastgebonden wordt.Het Nederlandse equivalent is de wurgpaal.. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Ettercap is een gratis en open-source softwarepakket dat kan worden gebruikt voor het hacken en beveiligen van een LAN (lokaal netwerk) zoals een thuisnetwerk. Since you're already doing something this complicated, I'd suggest that the garrote automatically knock out the target rather than kill when reducing to zero HP. Ettercaps are natural enemies of fey creatures. Spider Climb. An ettercap so armed gains the following action option, which it uses in place of its claws. Actions. Type: Ettercaps are humanoids with the beastfolk subtype. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Sense. Ettercaps possessed the capability to shoot sticky webs. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. As you see, Ettercap collects information from all IP addresses that you visit. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. Spiderclimb: An ettercap has a climb speed of 15ft, and can climb on surfaces as if under the effects … Web (Recharge 5-6). Enemies of the Fey. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Web has a recharge, so if this action isn’t available, an ettercap without a restrained target will Multiattack any opponent who’s engaged it in melee, or an opponent who’s poisoned by an ettercap or spider bite (it can tell). Download ettercap for free. Weapon Cost Damage Weight Properties Garrote Wire: … They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. TraitsContents1 Traits2 Actions3 Attributes Of Ettercap Monster Spider Climb: This ettercap monster able to climb many difficult surfaces, not only plane but also upside down on ceilings, without need to make an ability check. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). It supports active and passive dissection of many protocols and includes many features for network and host analysis. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. The ettercap makes two attacks: one with its bite and one with its claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. That's a completely different way of handling it than I would ever have come up with! XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Jump to: navigation, search. Web Sense: During in contact by a web, the ettercap can knows the precise location of any other creature which is […] The effect ends if the webbing is destroyed. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Skills Perception +3, Stealth +4, Survival +3 Sylvan Despoilers. Against an unrestrained target, it uses Web to try to restrain him or her. These are presumably included for greater verisimilitude. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Its stealth bonus is also improved to +6. Multiattack. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Ettercap CR 3. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In vroegere uitvoeringen legde de beul het slachtoffer van achteren een lus om de hals, die dan langzaam werd gedraaid zodat het slachtoffer werd gewurgd. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Multiattack. Bite. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Ettercaps resembled hunched, grey-purplish humanoids with distended white underbellies, spider-like faces (fangs and eyes and such), and two sharp, black chitinous claws instead of hands and feet. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6. Web Sense. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. They lair deep in remote forests. The ettercap ignores movement restrictions caused by webbing. The ettercap makes two attacks: one with its bite and one with its claws. The effect ends if the webbing is destroyed. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Garrote (5e Equipment) From D&D Wiki. Web Walker. Challenge 2 (450 XP). It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Garrote, dar garrote – wrenching, tightening, execution). Het is vooral sterk in het uitvoeren van man-in-the-middle aanvallen, dus aanvallen waarbij informatie tussen twee communicerende partijen onderschept en eventueel aangepast wordt, zonder dat beide partijen daar weet van hebben. Languages — Web Garrote. I suspect that if the garrote is used in combat, it will quickly become the single most time-consuming thing at your table. Multiattack. Multiattack. Size: Ettercaps are medium. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Garrote. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Sense. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.. Modifying Creatures. Web Walker. In the next window, you can see the details for the host. Web Garrote. Fine strands of silk stream from glands in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. The designers of 5e chose not to give every weapon in the table a reason to use it so there are options on the table that have no mechanical reason to choose. The ettercap ignores movement restrictions caused by webbing. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. When travelers and explorers venture into an ettercap’s territory, the ettercap stalks them. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. During doing so, the elemental does not disturb one of its material which it moves through. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. It supports active and passive dissection of many protocols (even ciphered ones) and includes many feature for network and host analysis. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Against a restrained target, an ettercap uses its Multiattack action to claw, then bite. How has this played at your table? The ettercap ignores movement restrictions caused by webbing. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. STATISTICS. Actions. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Hit: 7 (2d4 + 2) slashing damage. Thanks for sharing your approach. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Ettercaps are natural enemies of fey creatures. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Claws. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Claws. An ettercap so armed gains the following action option, which it uses in place of its claws. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage. Web Walker. Ettercap Traits. Some ettercaps like to strangle prey using garrotes fashioned from webbing. Ettercap are one of my favs, An ettercap, the traps (think ewok style nets) and a few spiders can make for some tense excitement. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. This episode we look at the dangerous Ettercap. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 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