Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims. Fine strands of silk stream from glands in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Against an unrestrained target, it uses Web to try to restrain him or her. Sylvan Despoilers. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The ettercap makes two attacks: one with its bite and one with its claws. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Een garrote (ook garotte), van het Spaanse garrote vil = schandstok, is een instrument voor de voltrekking van de doodstraf, waarbij de veroordeelde aan een paal vastgebonden wordt.Het Nederlandse equivalent is de wurgpaal.. The designers of 5e chose not to give every weapon in the table a reason to use it so there are options on the table that have no mechanical reason to choose. The effect ends if the webbing is destroyed. Skills Perception +3, Stealth +4, Survival +3, Senses darkvision 60 ft., passive Perception 13. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Type: Ettercaps are humanoids with the beastfolk subtype. Web has a recharge, so if this action isn’t available, an ettercap without a restrained target will Multiattack any opponent who’s engaged it in melee, or an opponent who’s poisoned by an ettercap or spider bite (it can tell). It features sniffing of live connections, content filtering on the fly and many other interesting tricks. Ettercap is a multipurpose sniffer/interceptor/logger for switched LAN. Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6. Weapon Cost Damage Weight Properties Garrote Wire: … Speed: Ettercaps have a base speed of 30ft. Siege Monster: Actually, the elemental would be deal double […] The ettercap ignores movement restrictions caused by webbing. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. From the Ettercap's entry in the MM: Web Garrote. STATISTICS. Languages: You can speak, read, and write Common and Undercommon. Languages — Senses darkvision 60 ft., passive Perception 13 Against a restrained target, an ettercap uses its Multiattack action to claw, then bite. Ettercap are one of my favs, An ettercap, the traps (think ewok style nets) and a few spiders can make for some tense excitement. A Spanish method of punishment and torture. Ettercap website HTML 2 0 0 0 Updated Nov 16, 2020. An ettercap so armed gains the following action option, which it uses in place of its claws. The second episode of the Bestiary a series to learn about the many races and creatures found in high fantasy. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Ettercaps possessed the capability to shoot sticky webs. + New ettercap-pkexec, policy and ettercap.desktop files for launching ettercap -G as a normal user with sudo privileges + Automatic host list refresh in GTK GUI after scanning + New fraggle plugin attack + New fields in etter.fields file + Cherry picked debian patches (svg icon) + Added content print on http dissector Web (Recharge 5-6). OFFENSE. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Ettercaps resembled hunched, grey-purplish humanoids with distended white underbellies, spider-like faces (fangs and eyes and such), and two sharp, black chitinous claws instead of hands and feet. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Web Garrote. The ettercap ignores movement restrictions caused by webbing. Garrote (5e Equipment) From D&D Wiki. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Web Garrote. They lair deep in remote forests. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Ettercaps are natural enemies of fey creatures. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. They lair deep in remote forests. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. An ettercap so armed gains the following action option, which it uses in place of its claws. Skills. Armor Class 13 (natural armor) Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Select the IP address and press enter. When travelers and explorers venture into an ettercap’s territory, the ettercap stalks them. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Hit: 7 (2d4 + 2) slashing damage. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Multiattack. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Hit Points 44 (8d8 + 8) Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. In the next window, you can see the details for the host. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Web Walker. Multiattack. Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. Multiattack. The effect ends if the webbing is destroyed. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Ettercap is een gratis en open-source softwarepakket dat kan worden gebruikt voor het hacken en beveiligen van een LAN (lokaal netwerk) zoals een thuisnetwerk. Size: Ettercaps are medium. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Traits Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage. Web Sense: During in contact by a web, the ettercap can knows the precise location of any other creature which is […] Also, this is much more complicated than 90+% of 5e. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Thanks for sharing your approach. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Until this grapple ends, the target can't breathe, and the ettercap … Spider Climb. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The ettercap ignores movement restrictions caused by webbing. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Jump to: navigation, search. Ettercap is a comprehensive suite for man in the middle attacks. Special Traits. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Variant: Web Garrote. Web Walker. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Hit: 7 (2d4 + 2) slashing damage. Its stealth bonus is also improved to +6. An adult ettercap stood 6 feet tall and weighed 200 pounds. Speed 30 ft., climb 30 ft. As you see, Spoofing is easy via Ettercap and it is a very good tool to do it. Actions. Web Walker: The ettercap ignores movement restrictions caused by webbing. I like the idea that the ettercap lays traps, and indeed the 5e ettercap entry has a variant box with web garrote, which works just right (roll20’s copy has the garrote included). DEFENSE. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Claws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. These previous editions also let the ettercap speak common, I note. Hit: The creature is restrained by webbing. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Web (Recharge 5-6). Claws. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Challenge 2 (450 XP). Quiet Killers. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. This episode we look at the dangerous Ettercap. Quiet Killers. Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. Enemies of the Fey. Bite. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP). Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The ettercap makes two attacks: one with its bite and one with its claws. They were not particularly intelligent. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. In vroegere uitvoeringen legde de beul het slachtoffer van achteren een lus om de hals, die dan langzaam werd gedraaid zodat het slachtoffer werd gewurgd. Sylvan Despoilers. They were cowardly and vicious, preferring to set traps to ensnare their enemies. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Web Walker. Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. These are presumably included for greater verisimilitude. XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . Ettercaps are natural enemies of fey creatures. Hit: The creature is restrained by webbing. Speed 30 ft., climb 30 ft. Melee bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2) Special Attacks traps, web (+6 ranged, DC 15, hp 4). Top languages. Since you're already doing something this complicated, I'd suggest that the garrote automatically knock out the target rather than kill when reducing to zero HP. Spider Climb. Variant: Web Garrote. Web Sense. Garrote Wire Simple Melee Weapons. Het is vooral sterk in het uitvoeren van man-in-the-middle aanvallen, dus aanvallen waarbij informatie tussen twee communicerende partijen onderschept en eventueel aangepast wordt, zonder dat beide partijen daar weet van hebben. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. It supports active and passive dissection of many protocols (even ciphered ones) and includes many feature for network and host analysis. Web Sense. Garrote, dar garrote – wrenching, tightening, execution). Ettercap Traits. TraitsContents1 Traits2 Actions3 Attributes Of Earth Elemental Monster Earth Glide: In this Earth Elemental Monster the elemental can able to burrow through the nonmagical, unworked earth and also the stone. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. During doing so, the elemental does not disturb one of its material which it moves through. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Web Walker. The ettercap ignores movement restrictions caused by webbing. Web Garrote. Web Sense. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. As you see, Ettercap collects information from all IP addresses that you visit. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. The “Garrote” (Spanish. Skills Perception +3, Stealth +4, Survival +3 Some ettercaps like to strangle prey using garrotes fashioned from webbing. Melee Weapon Attack: +4 to hit, Reach 5', one Med or Sm creature against which the ettercap has Advantage on the attack roll. Multiattack. Bite. That's a completely different way of handling it than I would ever have come up with! Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Web Garrote. Enemies of the Fey. How has this played at your table? It supports active and passive dissection of many protocols and includes many features for network and host analysis. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Download ettercap for free. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Web Garrote. Some ettercaps like to strangle prey using garrotes fashioned from webbing. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.. Modifying Creatures. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. TraitsContents1 Traits2 Actions3 Attributes Of Ettercap Monster Spider Climb: This ettercap monster able to climb many difficult surfaces, not only plane but also upside down on ceilings, without need to make an ability check. I suspect that if the garrote is used in combat, it will quickly become the single most time-consuming thing at your table. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Actions. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Spiderclimb: An ettercap has a climb speed of 15ft, and can climb on surfaces as if under the effects … Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Ettercap CR 3. Web Sense. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. Until this grapple ends, the target can't breathe, and the ettercap … Perception 13 the list of Advanced Dungeons & Dragons 2nd edition monsters, https: //www.dandwiki.com/w/index.php title=5e_SRD. Against an unrestrained target, an important element of that role-playing game creature contact. Or around temperate forests Perception +3, Senses darkvision 60 ft., one creature advantage on attack rolls against.. 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